Explore a strange world! Steal all the animals and keep them in the save room - the only place that doesn't reset when you die.
Uurnog is a Humble exclusive. If you didn't get it through Humble Monthly, you can purchase it through the Humble Store!
- Windows & Mac Support (64-bit)
- AI Characters (Chaotic Neutral)
- Two endings
- Music that adapts to the gameplay
- Talking cubes voiced by over 21 people
- (That's, like, 22 voice actors!)
The Village Is Lava Competition
The winner of the competition is Applica, who figured out how to get both endings in Uurnog without entering the village and only unlocking two of the ZUG doors. Congratulations!
Uurnog's music is fully algorithmic and can adapt to the gameplay in more ways than traditional game music. The music software is built into the game (press F12 before loading a game). This version is a prototype, but a more intuitive version is planned for future games.
The game's developer mode also includes a level editor. If someone makes a nice mod, Nicklas promises to release an update with a mod selector in the launcher.
Nicklas would like to highlight some inspirations for Uurnog. These include Super Mario Bros 2, Lyle in Cube Sector, Super Pole Riders, Dyad, Hyper Light Drifter, and that Ghostbusters movie (yes, the new one). Also, without the inspiration from the non-linear approach of David Kanaga's music, the algorithmic music software may not have existed.
Meet the developers
Nicklas Nygren - Game Designer
Nicklas has released many games under the name Nifflas. He feels super weird writing about himself in third person.
Corinne Cadalin - Character Art
Most of Uurnog's character artwork was designed by Corinne. She has also worked on game design and 2D art for many other games.
Harri Dammert - Theme Music